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Attention!
You are entering the Uncharted Lands of the
Lost Legends beta
The current release version of Lost Legends is
available here
Beta Version Downloads
Beta Feedback
We look forward to your comments, feedback, and reports in our
Uncharted
Lands forum or via
email.
If you encounter a crash, please automatically submit your crash file, or send your
crash file to
our
attention. Full Installation Instructions
Unzip the file into a directory
on your hard drive. There are multiple directories in the .zip file, so
please be sure they are correctly created on your hard drive or the game
will not run.
Update Installation Instructions
Unzip the file into your existing Lost Legends directory,
replacing the existing files with those from the .zip file. Run Lost
Legends and verify the version number in the lower left of the main menu
matches that from the update.
Minimum System Requirements
Windows 98, Windows ME, Windows 2000, or Windows XP or later
800 MHz or faster CPU
128 MB memory
Most Direct3D 9 compatible graphics cards, with at least 4 MB of memory
2 button mouse
400 MB free hard drive space - 140 MB for download, 200 MB for
installation
Recommended System
Windows XP or later
1 GHz or faster CPU
256 MB memory
Direct3D 9 compatible graphics cards, with 32 MB memory
Sound Blaster compatible sound card with EAX 2.0
3 button mouse with scroll wheel
400 MB free hard drive space - 140 MB for download, 200 MB for
installation For pixel lighting support, the
following system is recommended:
Windows XP or later
1.8 GHz CPU
256 MB memory
Direct3D 9 graphics card with Shader Model 2.0a, 2.0b, or later; and 128 MB
memory
Sound Blaster compatible sound card with EAX 2.0
3 button mouse with scroll wheel
400 MB free hard drive space - 140 MB for download, 200 MB for
installation Latest
Beta Changes New
features
- Character personality trait system in character creation
- Support for graphics Shader Models 2.0 and later. This can be changed in
the options screen
- Bows and crossbows now drop. They are two-handed weapons, and respectively
require arrows or bolts in your inventory
- In third person, moving the mouse to the top or bottom of the screen
changes the angle of the camera. W and S keys also can be used for this
- Distance fog in outside areas
- You are now notified on the main menu if a newer version is available,
although it's up to you to download and install it
- Crashes can now be automatically submitted if it's ok with the player,
instead of having to email them in (which is still an option)
- Double clicking a save game automatically loads the character for play
- Player character can be rotated in character creation screen
- Support for two-handed weapons
Gameplay changes
- Wizard's starting staff now includes a weak combustion attack
- The number of uses of found or bought scroll books now varies
- The number of daggers or throwing axes in a found or bought stack now
varies
- The number of bolts or arrows in a found or bought quiver now varies
- Bows and crossbows show number of arrows or bolts on the UI when equipped
- Quivers of arrows and bolts can now be combined with like to max 200
Engine changes
- (0.204) Added more validation to determine actual vertex and pixel
shader capabilities and fallback
- (0.204) Added support for cards which support vs 1.1 in hardware, but
won't allow support of vs 2.0 in software
- Major overhaul of lighting system
- Slightly reduced memory footprint
- Improved graphics performance
- Reduced graphics memory footprint
- In outside areas, there's no longer black area outside the world
- All static menu and UI text converted to localizable text
- Performance query system now detects Shader Model 2 and later support
- Reduced light from projectiles
Bug fixes
- (0.204) Fixed a crash trying to draw particles
- (0.204) Fixed a crash due to invalid shader constant
- (0.204) If any complex shader fails to compile or be created, rendering
drops back to vertex lighting
- (0.204) Fixed error text on several failures
- (0.204) Was incorrectly setting anistropy value on some graphics cards,
which should be harmless, but could incorrectly crash some of them
- (0.204) Anisotropy value was too high in 3rd person
- (0.204) Attempting to test creation of a small pixel shader on some
graphics cards would crash the driver, which it obviously should not do
- (0.204) Setting min filter to ansitropy could cause problems on some
graphics cards, regardless of caps
- (0.204) If using vertex lighting, only the first sampler is set. Setting
other samplers on older cards could cause problems including crashes
- (0.203) Fixed a crash due to animations not being loaded
- (0.203) Fixed a crash due to combat without any weapon in your hand, which
was a regression based on new coded added to support bows and crossbows
- (0.203) Fixed a crash due to due to an invalid spell
- (0.203) Added better checking and validation to talent spending
- (0.203) Added better checking and validation to mastery buying
- (0.202) Fixed a crash due to an invalid spell
- (0.202) Fixed a crash due to an invalid graphics shader constant
- (0.202) Fixed a crash due to incorrectly setting too many texture samplers
on a graphics card that didn't support that many
- (0.202) Fixed a crash related to colliding things with the environment
- (0.202) If graphics card fails to support pixel shaders, game
automatically falls back to vertex rendering
- Fixed a crash during heavy projectile fire or dropping items from
inventory
- Fixed a crash handling localization lookup
- Fixed a crash in input system during quest start
- Fixed a crash in the font system when recovering from a lost 3D device
- Fixed a crash when playing with no installed sound card
- Help screen now includes all commands, and font alignment is fixed
- At the bottom of the screen, tooltips no longer appear behind the cursor
- The game view can no longer be rotated if you have a menu displayed
- Minimap no longer obscures parts of the in-game interface
- Items equipped on the player character's back weren't drawn all the time
- Fixed a problem with localized text and default English localizations
- Player light no longer sticks through walls, or cuts through doorways
- Player light could be added to scene multiple times
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